Description
Art as an aesthetic experience, as a personal expression, and an educational tool is a conquest and a right, a common possession for all people and civilizations. Nowadays, art is considered to be the tool for communication among individuals and the verbal and non-verbal expression of intimate feelings in an alternative way. In our digital era, art can be supported by many innovative methods, tools, and practices that can offer the chance for better social inclusion for young learners. Art technology offers a unique opportunity to tackle discrimination through its globalization and accessibility to all individuals.
Art creations, in different forms (such as plastic arts, music, etc) can also function for therapeutic purposes especially for young learners with Special Educational Needs and Difficulties (SEND), who attend ordinary school classes and participate or be activated in different social groups. In our digital era, this art of state can be supported by many innovative methods, tools, and practices that can offer the chance for better social inclusion for young learners.
In the above frame, the general aim of ABeyGA project is to approach art creations in an alternative way with the total involvement of senses within art workshops and cultural environments in general (e.g., museums, cultural centers, etc) and support young learners, especially with Special Educational Needs and Difficulties (SEND) to be successfully included in their school and social environment through art education.
The peculiar circumstances created by COVID-19 highlight the importance of digital art creation as a means of communication and expression, given that during the pandemic the distance between individuals is imposed; art functions as a bridge that unites people and nations worldwide.
Objectives
General Aims
- Approach art creations in an alternative waywith the total involvement of senses within art workshops and cultural environments in general (e.g., museums, cultural centers, etc).
- Support young learners especially those with Special Educational Needs and Difficulties (SEND), so they can be successfully included in their school and social environment through art education.
- This program aims to design, implement, and evaluate alternative innovative activities(through digital, multi-sensory, and interactive methods in approaching art), and exchange good transnational practices/activities between the partners.
Specific Objectives
- To develop a holistic global didactic conception of art using all sensations (look but also touch, hearing, smell).
- To create and adopt a multicultural approach to artworks opened to new worldviews(different perceptions of colors, sounds, and art materials depending on the country of origin).
- To support young people especially with SENDto be involved in communication by and for young people by allowing them to contribute to the creation of tools.
- To provide and transfer digital tools, skills (individual, collective), and practices,useful to professionals and young learners in order to improve Art Education and meet their territorial objectives.
- To enrich the educational value and goals in the art workshops withdifferent cultural and practical approaches.
- To engage the young people in the reproduction of known sculptural works using natural materialsfrom the regions/countries involved.
Intellectual Outputs
IO1: “Train the Trainer” art guidebook PDETh (Greece) focuses on how to organize art activities in schools and non-formal art &and youth organizations
IO2: “Digital Game for Young Learners” COAT (Italy) related to the production of artistic material (3D animation and games) by using high-tech technology in order for the art creation to be more comprehensible and accessible to young people, especially with SEND
IO3: “Evaluating Videos” BLUE ROOM (Spain) focuses on assessing the workshops’ products and practices through videos.
IO4: “Digital Art Folder” OPEN UP (GREECE), a digital library for the digitized artistic material – work (images, sound, text) that will be created in the art workshops.
Coordinator: Regional Directorate of Primary and Secondary Education of Thessaly, Greece
Partners
- Associazione COAT – Centro Orientametno Ausili Tecnologici Onlus, Italy
- Blue Room Innovation S.L., Spain
- Escola d’Art i Superior de Disseny d’ Olot, Spain
- INTEGRA, Associació Discapacitats Intel-lectuals, Spain
- University Lumière Lyon 2 (ULL2), France
- OPEN UP, Panhellenic Scientific Association of Innovation, Greece